AI Insights · Timothy · January 2023
Performance of Top 5 Roguelike Games on iOS in Belarus in Q4 2022
Explore the performance of the top 5 Roguelike games on iOS in Belarus during Q4 2022, highlighting trends in weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 Roguelike games on iOS in Belarus showed varying trends in weekly downloads, revenue, and active users. Below, we delve into the performance of each game based on data from Sensor Tower.
Soul Knight
Throughout Q4, weekly revenue for Soul Knight experienced modest fluctuations, peaking at $56 in mid-December and ending the quarter at $53. Weekly downloads saw a notable increase, reaching 285 in the week of October 24, before stabilizing around 205 by the end of December. Active users showed a steady rise, starting from 2.4K in late September and peaking at 2.7K in mid-December.
Archero
Archero saw a significant increase in weekly revenue, starting at $99 and peaking at $149 in mid-October before ending the quarter at $142. Weekly downloads surged to 326 in the final week of December, up from 92 at the start of the quarter. The game’s active users grew steadily, peaking at 1.5K in the last week of December.
AFK Arena
AFK Arena's weekly revenue peaked at $281 in early October but showed a downward trend, ending the quarter at $125. Downloads were relatively low, with a high of 138 in late September and dropping to 11 by the end of December. Active users fluctuated, peaking at 751 in mid-November before stabilizing around 613 by the end of the quarter.
Age of Magic: Turn Based RPG
Age of Magic: Turn Based RPG saw its weekly revenue peak at $203 in mid-December, with fluctuations throughout the quarter, ending at $109. Downloads peaked at 125 in early October but remained relatively low, stabilizing around 36 by the end of December. Active users showed moderate fluctuations, peaking at 275 in early October and ending the quarter at 215.
Legend of Slime: Idle RPG War
Legend of Slime: Idle RPG War experienced a gradual increase in weekly revenue, reaching $70 in late October and ending the quarter at $21. Downloads started slow but saw a significant rise, peaking at 127 in the last week of December. Active users increased steadily, peaking at 168 by the end of December.
For more insights and detailed analytics on the performance of these games, visit Sensor Tower.